Hour after hour, day after day, our trail is followed.
Someone tries to guess our thoughts and expose our secrets.
One cannot be too careful. Tentacles grow inside the brain.
Light lightens our dreams but blinds our sight.
Fear invades our inner self and steals our best friend.
Is there any way out when we cannot fight something external to us?
panopticon is a short animation entirely made with shaders in OpenGl Shading Language. The project was inspired by Jeremy Bentham’s Panopticon, designed in the late 18th century to allow all (pan-) inmates of an institution to be observed (-opticon) by a single watchman without the inmates being able to tell whether or not they were being watched. In our more than obvious surveillance society, controlled by the state and other holders of power, the capture of personal information and individual data is increasing. The escalation of violence has allowed a variety of interferences in our won individual freedoms and guarantees. For the common good, tastes, activities, situations, daily movements and moments can be continuously recorded, consulted and stolen sacrificing many of our individual rights.
In panopticon three abstract shapes were created: sun, moon and stars. The sun is our brain and the light that lightens our dreams. Most of the time, the moon tries to be invisible hiding our deepest fears. Up there, among the stars, we can feel it all.
OpenGL Shading Language
Kateřina Blahutova, curator at Lunchmeat Festival