The predicament of Man forced to live in a barren, Godness eternity like a tiny flame flickering in an immense void with nothing but waste, horror and degradation, forming a useless bleak straitjacket in a black absurd cosmos.
Woody Allen, in Play It Again Sam, 1972.
The narrative describes the story of a pixel, from its birth, in an empty universe, until its death. During its existence, it adapts to this space, that it knows so well, to its own void. Looks at itself, to its own interior, and multiplies itself, cloning. Hence it grows, in numbers, spreading life and light through the dark universe. However, pixels are subject to external forces, originated by the user. A bloody battle starts, for a simple existence, in opposition to a more difficult, more complex one. The pixels resist some time but eventually are forced to change their shape, metamorphosing, uniting, creating lines, defensive barriers attempting to forestall the invader. In the end, the user actions, the external forces, overcome the internal forces and win. The barriers (lines) dissolve. The pixels are forced to spread themselves. They still reunite for a while, but become lost, can no longer meet, and slowly end up dying, until only one is left, the initial one, as in it lies all hope that, something different will happen.
The white, black, and red colors have different meanings: black symbolizes emptiness, darkness; white represents existence, light; red depicts suffering, fight.
Rollover mouse to repel dust, click to invoke two orbs. The near orb is attracted to mouse. Make orbs overlap.